Cards and words · 2 players
Twenty questions, one secret word
The thinker locks in a word. The guesser asks, the thinker answers yes, no, or sometimes, and every wrong guess costs a slot.
ASK · ANSWER · GUESS2 players
How 20 Questions plays
- The first joiner is the thinker and locks in a secret word (3 to 30 letters).
- The guesser asks a yes/no question or spends the slot on a guess; the thinker answers yes, no, or sometimes.
- After twenty slots the guesser gets one final guess.
How it ends. A correct guess wins for the guesser; a wrong final guess wins for the thinker.
If you like 20 Questions
Questions about 20 Questions
Can the thinker change the word?
No. It is locked at the start and revealed to both players when the game ends.
Do we need to be online at the same time?
No. Every SparkChat game is turn-based and asynchronous. The board sits in the group chat; you make your move when you open the chat, and everyone else sees it land there.
Where does the game live?
Inside the group chat as a live card. Tap it to open the board, play, and close it. The card updates for everyone the moment a move lands, and the finished game stays in the chat as a keepsake.
