Aim and physics · 2 players

Flick, knock, don’t fall off

Alternating flicks instead of a simultaneous brawl. The risk is the same: the farther you aim, the likelier you slide off the rim.

PICK · FLICK2 players

How Knockout plays

  1. Each turn, choose one of your surviving discs and a target point.
  2. The disc slides straight to its wobbled landing point; every opponent disc within reach of the path is knocked off.
  3. A landing point outside the rim sends your own disc off instead.

How it ends. Knock off every opponent disc to win.

Honest adaptation. No rebound simulation: a flick is a straight slide with a wobble, resolved on the server.

Questions about Knockout

Can I knock my own discs off?

Only by aiming past the rim with the disc you flick. Your other discs are never displaced.

Do we need to be online at the same time?

No. Every SparkChat game is turn-based and asynchronous. The board sits in the group chat; you make your move when you open the chat, and everyone else sees it land there.

Where does the game live?

Inside the group chat as a live card. Tap it to open the board, play, and close it. The card updates for everyone the moment a move lands, and the finished game stays in the chat as a keepsake.

Play Knockout in your group chat

Open the chat, tap the plus, pick the game. The board lands as a card for everyone and waits for the first move.

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