Aim and physics · 2 players

Angle, power, wind, fire

The one GamePigeon game that was already turn-based, ported faithfully: terrain, wind, craters, and damage that falls off with distance.

ANGLE · CHARGE · FIRE2 players

How Tanks plays

  1. Procedural hills, two tanks, wind shown each turn.
  2. Fire a shell with an angle and a power; the arc plays out under gravity plus wind.
  3. Direct hits deal 35, near misses 20, grazes 10; craters change the terrain for the next shot.

How it ends. First tank at 0 HP loses. A 40-shell cap resolves it by remaining HP.

Questions about Tanks

Can I hurt myself?

Yes. Blast damage includes your own tank if you drop a shell close to it.

Do we need to be online at the same time?

No. Every SparkChat game is turn-based and asynchronous. The board sits in the group chat; you make your move when you open the chat, and everyone else sees it land there.

Where does the game live?

Inside the group chat as a live card. Tap it to open the board, play, and close it. The card updates for everyone the moment a move lands, and the finished game stays in the chat as a keepsake.

Play Tanks in your group chat

Open the chat, tap the plus, pick the game. The board lands as a card for everyone and waits for the first move.

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