Aim and physics · 2 players
Angle, power, wind, fire
The one GamePigeon game that was already turn-based, ported faithfully: terrain, wind, craters, and damage that falls off with distance.
ANGLE · CHARGE · FIRE2 players
How Tanks plays
- Procedural hills, two tanks, wind shown each turn.
- Fire a shell with an angle and a power; the arc plays out under gravity plus wind.
- Direct hits deal 35, near misses 20, grazes 10; craters change the terrain for the next shot.
How it ends. First tank at 0 HP loses. A 40-shell cap resolves it by remaining HP.
If you like Tanks
Questions about Tanks
Can I hurt myself?
Yes. Blast damage includes your own tank if you drop a shell close to it.
Do we need to be online at the same time?
No. Every SparkChat game is turn-based and asynchronous. The board sits in the group chat; you make your move when you open the chat, and everyone else sees it land there.
Where does the game live?
Inside the group chat as a live card. Tap it to open the board, play, and close it. The card updates for everyone the moment a move lands, and the finished game stays in the chat as a keepsake.
